Every so often a squad closes in on a player out in the world: a ring of enemies at 10-25 metres, drawn from the game's own weighted spawn tables, each position validated against the navmesh, and nothing spawning in the wedge the player is already facing.
The squad belongs to one faction, so it reads as a raiding party rather than a lottery. Enemies can be knocked out and taken as thralls, and they are given a lifespan so they leave on their own instead of accumulating on your map.
A server-wide cap decides how many players may be under an ambush at the same time, so a full server does not turn into forty simultaneous squads.
Server-side only. Your players install nothing.
Documentation
Installation
Install Conan API first, then place the plugin folder under Conan-Api/Plugins/ and restart the server. New plugin installation can also use the loader's CARREGAR-NOVOS trigger.
Compatibility
Check the release notes and the Conan API compatibility page before installing.
Version history
First public release.
- Squads drawn from the game's own weighted spawn tables, one faction per ambush
- Ring placement validated against the navmesh, with a blind wedge in front of the player
- Named enemies pinned by exact spawn-table row, every name checked against the live table at startup
- Enemies receive a lifespan and leave on their own; the knockout event cancels it so they can still be tamed
- Server-wide cap on simultaneous ambushes
- Everything configurable in config.json, reloadable in game with !ambush reload
SHA-256 00ca073ec2d60e1cf89aab310056c0fab1875029c2feb8872a3fb7183934b54fSupport
No support topics yet.
Reviews
No reviews yet. Ratings shown on this page are never fabricated.